UDPServer

Inherits: RefCounted < Object

Helper class to implement a UDP server.

Description

A simple server that opens a UDP socket and returns connected PacketPeerUDP upon receiving new packets. See also PacketPeerUDP.connect_to_host().

After starting the server (listen()), you will need to poll() it at regular intervals (e.g. inside Node._process()) for it to process new packets, delivering them to the appropriate PacketPeerUDP, and taking new connections.

Below a small example of how it can be used:

Properties

int

max_pending_connections

16

Methods

int

get_local_port() const

bool

is_connection_available() const

bool

is_listening() const

Error

listen(port: int, bind_address: String = “*”)

Error

poll()

void

stop()

PacketPeerUDP

take_connection()


Property Descriptions

int max_pending_connections = 16 🔗

  • void set_max_pending_connections(value: int)

  • int get_max_pending_connections()

Define the maximum number of pending connections, during poll(), any new pending connection exceeding that value will be automatically dropped. Setting this value to 0 effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).


Method Descriptions

int get_local_port() const 🔗

Returns the local port this server is listening to.


bool is_connection_available() const 🔗

Returns true if a packet with a new address/port combination was received on the socket.


bool is_listening() const 🔗

Returns true if the socket is open and listening on a port.


Error listen(port: int, bind_address: String = “*”) 🔗

Starts the server by opening a UDP socket listening on the given port. You can optionally specify a bind_address to only listen for packets sent to that address. See also PacketPeerUDP.bind().


Error poll() 🔗

Call this method at regular intervals (e.g. inside Node._process()) to process new packets. Any packet from a known address/port pair will be delivered to the appropriate PacketPeerUDP, while any packet received from an unknown address/port pair will be added as a pending connection (see is_connection_available() and take_connection()). The maximum number of pending connections is defined via max_pending_connections.


void stop() 🔗

Stops the server, closing the UDP socket if open. Will close all connected PacketPeerUDP accepted via take_connection() (remote peers will not be notified).


PacketPeerUDP take_connection() 🔗

Returns the first pending connection (connected to the appropriate address/port). Will return null if no new connection is available. See also is_connection_available(), PacketPeerUDP.connect_to_host().