ScriptCreateDialog
Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object
Godot editor’s popup dialog for creating new Script files.
Description
The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Window.popup() methods.
Properties
dialog_hide_on_ok |
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ok_button_text |
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title |
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Methods
void |
config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true) |
Signals
script_created(script: Script) 🔗
Emitted when the user clicks the OK button.
Method Descriptions
void config(inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true) 🔗
Prefills required fields to configure the ScriptCreateDialog for use.