PackedScene
Inherits: Resource < RefCounted < Object
An abstraction of a serialized scene.
Description
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see Node.owner property).
Note: The node doesn’t need to own itself.
Example: Load a saved scene:
Example: Save a node with different owners. The following example creates 3 objects: Node2D (node), RigidBody2D (body) and CollisionObject2D (collision). collision is a child of body which is a child of node. Only body is owned by node and pack() will therefore only save those two nodes, but not collision.
Tutorials
Methods
can_instantiate() const |
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get_state() const |
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instantiate(edit_state: GenEditState = 0) const |
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Enumerations
enum GenEditState: 🔗
GenEditState GEN_EDIT_STATE_DISABLED = 0
If passed to instantiate(), blocks edits to the scene state.
GenEditState GEN_EDIT_STATE_INSTANCE = 1
If passed to instantiate(), provides local scene resources to the local scene.
Note: Only available in editor builds.
GenEditState GEN_EDIT_STATE_MAIN = 2
If passed to instantiate(), provides local scene resources to the local scene. Only the main scene should receive the main edit state.
Note: Only available in editor builds.
GenEditState GEN_EDIT_STATE_MAIN_INHERITED = 3
It’s similar to GEN_EDIT_STATE_MAIN, but for the case where the scene is being instantiated to be the base of another one.
Note: Only available in editor builds.
Method Descriptions
bool can_instantiate() const 🔗
Returns true if the scene file has nodes.
SceneState get_state() const 🔗
Returns the SceneState representing the scene file contents.
Node instantiate(edit_state: GenEditState = 0) const 🔗
Instantiates the scene’s node hierarchy. Triggers child scene instantiation(s). Triggers a Node.NOTIFICATION_SCENE_INSTANTIATED notification on the root node.
Packs the path node, and all owned sub-nodes, into this PackedScene. Any existing data will be cleared. See Node.owner.